iPhone Application Developers: How to Build Your First iOS App

We build apps professionally and offer a wide range of digital services to businesses all around the world. When in need of a digital solution, there are two options - either to hire professionals like us, or do everything all by yourself. App development is a non-trivial task that requires a lot of skills and expertise. The internet is flooded with stories of success about ordinary people who build their iPhone mobile app and became millionaires overnight.

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iPhone Application for your business

Developing a proper iPhone application is a matter of weeks depending on your level of programming knowledge and the daily amount of time you spend on development. It is absolutely possible to learn Objective-C and other tools you need and build a game for iOS in a month if you have enough determination. Keep in mind that apart from actual programming you will need a lot of time for testing and debugging.

iPhone Application for your business

Build your App with Professional iOS Developers
If you do not have time or will to learn coding, you can hire app development experts to design it for you. Our digital agency based in London, UK, as well as in other countries around the glove, offers a wide range of IT solutions covering every possible aspect of software and website development. iOS app design, website creation, bespoke software, enterprise solutions, business branding and more - our experts can handle tasks of any complexity. We will advise you on the best mobile strategies that perfectly fit into your business and create a high-quality product that will cover your needs at work for your success.

DIY: Become iPhone App Developer You can try to do it yourself.
iPhone has eliminated the need of publisher. You do not need distribution partners to launch your app too. None of it is necessary. Apple has popularised mobile game and app production and made it available to masses exactly like affordable digital technologies made indie music and film making available to the masses. Anyone can become a new David Jones now. Or can they? To create the next mobile hit you should know the basics of iPhone application developement. Our experts in app design and development have prepared a tutorial for everyone who wishes to get started in iPhone app development and create their first mobile application. So keep on reading if you want to become the next iPhone rock star.
  • Get MacBook
  • Download SDK
  • Objective-C
  • Learn iOS
  • Benefits of Apple SDK
To develop an iOS app, you will need a MacBook. It does not have to be the latest model, but make sure that it is not too old as well. If you do not have a Mac computer and no not intend to spend a fortune to buy it, you can use a simulator app. However, keep in mind that there is no guarantee that an app that works on a simulator will work on a real device. Many developers prefer Mac Minis as they have enough power, but at the same time are small and handy as a supplement to your PC, monitors and other devices that developers typically have. You can easily move Mac Minis around and take them with you anywhere you go to continue to work.
You can get the SDK (software development kit) for the latest iOS version from Apple’s website absolutely for free. The kit includes everything you will need to build your app: the Xcode development environment, the iPhone simulator to run tests, tools to analyse performance, build interfaces and a library of APIs (application programming interfaces). As you may know, the main programming language for iOS development is Objective-C. Basically, it is an object-oriented extension of C. So if you have some knowledge of the C programming language, it will not be too hard to get into the principles of Objective-C.
Here is a short historical note on Objective-C: it was based in the early object-oriented programming language called Smalltalk, which was developed in Xerox PARC, a place where all modern computing has been born, and later adopted by Apple. The Objective-C’s predecessor Smalltalk is similar to C too. Actually, Objective-C was invented by Next Computing then owned by Steve Jobs. When he came back to Apple, the company bought Next Computing along with Objective-C, which become the primary language for Macs. Developers like this language because it handles many coding issues in a way that is similar to Java. It is precise, simple, it does not burden the developer with complicated hardware details and successfully escapes the major problems of C and C++ - memory leaks.
Now that you know how Objective-C was born, you should think of the best way to learn it as fast as possible. THe approach depends on your current level of programming knowledge. If you have any prior experience coding in C, C++ or Objective-C? The only thing that is left to do is to get to grips with the iOS APIs - head directly to the Apple Developer guidelines for this. If you have no idea about any of the programming languages, then start with come tutorial for absolute beginners, something like the For Dummies series about coding, there are lots of them on the web. Try to enter “Objective-C tutorial” into the search bar and check out the top results.
Apple’s SDK is very detailed and provides developers with many examples of how you can implement various features. The Apple Developer Program and Guidelines offer a lot of useful information on iOS development, so make sure you have carefully read them. Moreover, iPhone supports OpenGL ES, which enables the device to use the power of the graphics processor to the maximum. So if you are going to create a cool shooter with 3D graphics, you will need to study this topic too. However, iOS development is not limited to Objective-C - many digital agencies use C++ to write games because it enables them to easily transfer the game to other platforms like Xbox.

Learn by Practice

Do not fixate on theory, it does not matter how good you have learnt the manual, you will not be able to write a program in Objective-C from the first attempt anyway. Practice is what matters above all. You can barely know the programming language and development tools. But once you start the program and try experimenting with it , you will quickly grasp how it all works. So do not sit over the books for too long - the sooner you start to apply your knowledge into practice, the faster you will learn.
Play around

The first goal you should set is to get something to appear on the thing - that is what any developer will do when introduced to a new platform. Start with one screen. Create the background, a number of buttons and other elements. Try to move them around and assign actions to them. Then implement interactions and play around. At first you will be all excited about your first achievements, but do not forget that continuous optimisation is a key to the success of any digital product.

Creating Your First Draft

After a while, the awkward elements will morph into a properly designed screen and the code will start working as intended. In a week you will be able to see tangible results. When you do the first steps as iPhone app developer and have created your first draft consisting of a couple of integrated screens, run it in on an actual mobile device to see how it all works - this will show you the weaknesses in the code and design.

Reverse Engineering

If you do not feel like starting with an entirely new project, you can play around with an existing one. The SDK comes with a wide range of available projects that encompass various aspects of app development. You can taleo one of these ready-made projects and reverse engineer it to examine how it was built. Then you can add some new features or modify it as you like, adding your personal touch to the project.

iPhone - the Leading Smartphone

Without a doubt, iPhone has become one of the most popular gadgets of the 21st century. While desktop computers remain a leading platform for independent app development, mobile devices with their low entry barriers and great user experience have become the ultimate success machines. Anyone can design a quality app that will be published at the largest mobile markets such as App Store and Play Store and become available to the largest pool of smartphone users in a matter of weeks.

App Success Stories

Summly. Created by a 15-year-old Nick D’Aloisio in his spare time, the app that summarizes long news articles in about 100 words was sold by D’Aloisio at the age of 17 to Yahoo for $30 million, making him one of the Internet’s youngest and most impressive mobile entrepreneurs. You may also have heard about Jan Kourn, an immigrant from Ukraine who dropped out of San José University and developed WhatsApp, a widely-used cross-platform messenger that has become an alternative to SMS for more than a billion smartphone owners. Facebook bought out the company for $21.8 billion, which makes WhatsApp the most successful messenger app in history.